Instuctions for Magic 3D Hyperbolic Tiles {6,3,3}

How to work with M3dHT633

Navigation:

For navigation in the Hyperbolic space use mouse:
Left button dragging - rotation around the point of view
Right button up/down - sliding forward/backward
Right button left/right - rotation around the axis of view
Shift+Left button - rotation of camera ("pan")
Ctrl+Left button up/down - zoom to/from the point of view

Twists:

Left click - rotate cell counter-clockwise
Right click - rotate cell clockwise
Ctrl+shift+click to hexagonal sticker (2C) - rotate opposite cell
Be carefull: when you look to the sticker from inside of the cell, rotations will be performed in opposite direction: left click looks like clockwise rotation and right click - like counter-clockwise.

Sticker search

If you click sticker with Shift key pressed program helps to find piece or its position:
Left-click highlights all stickers of the piece and all central stickers around its place. Right-click higlights central stickers around the clicked place and all stickers of the piece that belongs to this place.

Color management

You can hide some pieces depending on colors of its stickers. Every color may be in one of three states (on,off,unknown) and there are three modes of highlighting. Default "Show all" shows all pieces of the puzzle. "Show stickers" shows only stickers with colors that are "On". "Show pieces" shows stickers of all pieces that have all colors marked "On" and haven't any color marked "Off". To change status of all colors to the same state use buttons on the control panel. To change status of one particular color Ctrl-Right-click any sticker of this color and select item from the pop-up menu ("Set On", "Set Off" or "Set Unknown"). Item "Edit Color" allows to change any color in the puzzle.

Macros

Before start of macro recording select some "anchor" sticker. Better if it will be 3C ("edge") sticker, but 2C or 4C will do too. Remember orientation of the puzzle on the screen - it will be used later for macro applications. Ctrl-right-click sticker and select "Create Macro" item. Make all the twists for the macro and press "Ctrl-M". Program will ask about the macro name and enter it in the macro list.

To apply macro you should select it in the list. Then find anchor sticker (to define the place where macro will be applied), orient puzzle on the screen so that "up" direction is close to "up" direction when macro was created, and then Alt-click the sticker to apply macro, or Alt-right-click it to apply reversed macro.

Macros file can be saved and loaded, macros can be deleted or renamed.

Setup twists and commutators

If you make some twists before your favorite twists sequence (or before macro) and want to make them in reverse after that, do the following.

If you make [F1 A F2 B F4] sequence (where A and B are some twists sequences) it will be equivalent to [A B inv(A) inv(B)].

Blocks F1..F2 may be nested or delayed. For example, [F1 A F1 B F2 C F1 D F2 E F4 G F3 H F2 K F3] is equivalent to [A B C D E inv(D) inv(E) G inv(B) H K inv(A B C D E inv(D) inv(E) G inv(B) H)] :)

If you press F3 when the last block was not closed (i.e. [F1 A F3]) then F1 will be canceled. Also if you press F2 when the last block was closed but not applied, you "unblock" it. Last string in the right panel shows current state of the stack of blocks.

And more...

Open, Save, SaveAs commands load and save log file. There is no automatic save when program quits.
Reset restores puzzle to its original position
Undo/Redo work as usual. Undo for macro undoes all twists from the macro at once
Recalculate performs all twists made in solve from the beginning. It may be used to correct program errors that may happen during long solves. Perform this command before posting of your solution!
Optimize removes unnecessary twists from your solve. It is useful when you want to know number of twists.
Show Timer shows/hides timer that counts the elapsed time for the solve
Poincare View shows hyperbolic space in alternative form - as the ball in the Cartesian space. This mode is not debugged much, but it may help to understand the structure of the puzzle.
Face Shrink, Sticker Size and Sticker Depth define shapes and positions of stickers
View Angle and Fish Eye maay be used to view more of space
Area Center shows the center of the stickers cloud that is shown on screen. It may be in the Point of View (rotation center), in the Camera position or somewhere between
Animation Speed: left position is for slow rotation, right is for fast
Light defines brightness of stickers
Transparency defines transparency of the "hidden" stickers.

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